It’s been over 4 months since my last blog LOL I have absolutely no excuse.
This blog is very much a thing for me, as it doesn’t really have any followers. So if I don’t feel like writing stuff for it, or have nothing to write about, there’s not really any point for me. Especially because I’m so busy all the time. I don’t want to force myself to do it for continuity’s sake, I have way too much stuff to do!
I have a reason now!
I’ve begun work on a new personal 3D project, the kind of thing I can blog semi-regularly about with updates for, unlike the comparatively quick paintings I usually do.
Speaking of, I’ve done a fair bit of painting lately, so here’s a small selection, and you can see the rest here on my Facebook since that’s the main place I post my art shenanigans;
But about that 3D project.
It’s taken me roughly 10 months of trying to start projects and promptly abandoning them to come to this point. In fact, it was a year 5 days ago since I handed in my university Final Major Project. Which is just weird, and a little bit alarming really. However, I haven’t just monged around doing nothing since I started working at Creative Assembly. The project idea didn’t come to me in an instant and easy moment of realisation. It’s been a very frustrating process.
I’m here now and feeling good about where my new project is going, which is great, so without further ado, here is the concept for it;
I worked the concept over a very basic blockout lit in UE4, and I quite enjoyed creating a concept for something rather than just creating random paintings like I have been. I struggle to paint in details at the moment, but I’m happy with the overall feel of the concept and it works for what I need it for.
The idea for this project came about when I started thinking about stupid over the top ideas for adorable painting workspaces I’d like, such as on the top of a mountain under a giant parasol or in a huge Studio Ghibli style field of waving grass under a blue sky. I decided I wanted to make something small and manageable in the form of a (you guessed it) diorama, and I found myself really excited about the potential of this idea as something personal to me which I could make into a portfolio piece for fun.
In my Pinterest inspiration-hunting travels I came across the Palladian Bridge in Prior Park, Bath, and I really liked the design of it. I also like things surrounded by water so it seemed like a good place to start.
I had to shrink it down and down until it made a small diorama, however, so I lost a lot of the awesome forms of the bridge. But I still like where it’s going.
I’m going to be fully hand-painting the scene without Zbrush to stress me out, as I really want to focus on my handpainting skills and just have as much fun with it as possible… sometimes the technicalities of Zbrush, 3D Coat and so on can get a bit frustrating.
Unlike past projects I’ve done, I’ve put quite a lot more consideration into the early planning, such as what plants exactly will be in the scene. I’m glad I did this, as it gives me less to worry about later and I can get it all really cohesive now.
I’ve also done my usual thing of making an exhaustive list of assets I plan on having in the scene, but I’m keeping this open to change in the future as I go. It’s mostly just to help get my feet off the ground.
Where this project will go I’m not 100% sure… there are a lot of things to consider, such as how I’ll tackle that big rhododendron tree in the background or how everything will actually look once it’s all put together. But that’s a lot of the fun of it for me, and I’m excited to see how it will turn out.
Mostly I’m just happy to be back on my game and doing a more long-term portfolio piece again. I was a bit worried I’d never feel like doing personal 3D work ever again!
Until next time 🙂